Unity Technologies CCO Nicholas Francis says Unity users can “earn a living” from its Asset Store.
The store launched last November with the goal of giving Unity users a place to buy and sell textures, 3D models, audio files, and other tools to help them create their games.
“If you’re trying to make a game you need such a huge skill set – you need modelers, you need animators, you need programmers, you need sound guys, you need sound guys. need music, ”Francis said at the opening. Unite 11 keynote.
“It’s good if you’re a big company, but if you’re a small team it’s really good not to have to fill all those shoes.”
There are now 1,860 asset packages on the store, and while some of them are available for free, total September sales hit $ 140,000.
“We’re very happy with that because it’s a very real indicator that this thing is actually working, that our users are making money by building Unity assets,” Francis added.
He also claimed that users who devote time and effort to creating more complex tools can “earn a living” from the income. The top seller in September won $ 20,000, with the top 15 earning an average of $ 5,000 each.
Unity responds to increased revenue by introducing a more efficient payment system: Instead of Western Union money transfers, users will now receive automated monthly payments through PayPal.
The release of Unity 3.5 will also integrate the Asset Store into the engine at a more fundamental level. When users search or browse their project files, relevant store content is accessible at all times through collapsible tabs at the bottom of the screen.
Unite 11 is currently taking place at the Masonic Center in San Francisco.